AI Insights · Timothy · October 2021
Top 5 Golf Games on Android in Australia Q3 2021
A detailed look at the performance of the top 5 golf games on the Android platform in Australia during Q3 2021. Metrics include weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 golf games on the Android platform in Australia showcased intriguing trends in downloads, revenue, and active users. Here, we take a closer look at the performance metrics of each game, with data provided by Sensor Tower.
Golf Clash - Golfing Simulator from ELECTRONIC ARTS saw a steady increase in weekly revenue, peaking at approximately $27K in the final week of September. Weekly downloads showed a downward trend, dropping from 643K at the beginning of the quarter to 312K by the end. Active users also experienced a slight decline, starting at 8.9K and ending at around 7.3K.
Golf Rival - Multiplayer Game by Zynga experienced fluctuations in its weekly revenue, with a peak of about $15.4K in late August. Weekly downloads initially rose to 2.1K in late July but gradually fell to 1.1K by the end of September. Active users followed a similar pattern, starting at 5.1K and finishing the quarter at about 4.9K.
Ultimate Golf! from Miniclip.com had a notable peak in revenue, reaching $6.4K in late August. Weekly downloads were relatively stable, with a slight rise to 1.1K in mid-September before dropping to 642 by the end of the quarter. Active users showed some variability but remained in the range of 6.3K to 7.6K.
WGT Golf by WGT had a fairly consistent revenue stream, peaking at $2.6K in mid-August. Weekly downloads saw a significant decline from 793K at the start of the quarter to 299K by the end. Active users also decreased, starting at 2.7K and ending the quarter at around 1.9K.
Golf Battle, another title from Miniclip.com, saw its revenue peak at $2K in mid-July. Weekly downloads were relatively stable but slightly declining, ending the quarter at 1.4K. Active users remained fairly consistent, with a slight increase towards the end of the quarter, reaching around 8.5K.
For more detailed insights and data on the performance of these golf games, visit Sensor Tower.